A few notes about health/regenation
4 posters
Page 1 of 1
A few notes about health/regenation
1- I truly hope we won't use the same shitty idea as LS-RP did, which goes; 'you lose 2 hp each x seconds'. I hate this, seriously.
2- Make it so when you're ill you lose like... 1hp/1 minutes (Yes, we should have illness. It's not really LS-RP's idea, it's REAL LIFE's idea.) You can cure illness by buying medicine from pharmacies (expensive) or by asking a doctor/EMT to cure you (cheap).
If you go to the pharmacy, each illness should have a special medicine.
E.g: Headache - Aspitin (common - 1$)
Nausea - Tubs (common - 2$)
Whateverillnesshere - Whatevermedicine here (less common - 5$)
xxx - yyy (not common - 10$)
xxx - yyy (rare - 50$)
xxx - yyy (extremely rare - 100$)
xxx - none (Incredibly rare/Uncurable with medicine - Needs medical attention)
xxx - none (Incurable, and incredibly rare. You lose 1hp each payday, you can't heal from it though. ;D Should be like.. extremely.. extremely rare. Like.. 1 character on 150 have it.)
Get the idea? Yeah? Okay.
3- You might not like it, but screw food healing you. Seriously. Soda machines and burgers and whatever = bad.
Make it so you can stand on a bed and type /rest <time>. You're then frozen for this amount of time, and heal 1hp each 3 seconds or so. It puts you in a laying animation, and you're, as I said, frozen. But other players can knock you out, rob you, kill you, etc.. There comes the real use of having a house.
Or else, make food REALLY expensive. Seriously, I hate how easily you can heal yourself and shit..
Anyhow, hope we can develop some good ideas around these points.
2- Make it so when you're ill you lose like... 1hp/1 minutes (Yes, we should have illness. It's not really LS-RP's idea, it's REAL LIFE's idea.) You can cure illness by buying medicine from pharmacies (expensive) or by asking a doctor/EMT to cure you (cheap).
If you go to the pharmacy, each illness should have a special medicine.
E.g: Headache - Aspitin (common - 1$)
Nausea - Tubs (common - 2$)
Whateverillnesshere - Whatevermedicine here (less common - 5$)
xxx - yyy (not common - 10$)
xxx - yyy (rare - 50$)
xxx - yyy (extremely rare - 100$)
xxx - none (Incredibly rare/Uncurable with medicine - Needs medical attention)
xxx - none (Incurable, and incredibly rare. You lose 1hp each payday, you can't heal from it though. ;D Should be like.. extremely.. extremely rare. Like.. 1 character on 150 have it.)
Get the idea? Yeah? Okay.
3- You might not like it, but screw food healing you. Seriously. Soda machines and burgers and whatever = bad.
Make it so you can stand on a bed and type /rest <time>. You're then frozen for this amount of time, and heal 1hp each 3 seconds or so. It puts you in a laying animation, and you're, as I said, frozen. But other players can knock you out, rob you, kill you, etc.. There comes the real use of having a house.
Or else, make food REALLY expensive. Seriously, I hate how easily you can heal yourself and shit..
Anyhow, hope we can develop some good ideas around these points.
Re: A few notes about health/regenation
Yeah it's very RL. Karl is right. I mean, in RL, if you get hit by a car, and get a broken leg, you say 'Ahh, let me eat a burger and I'll be back to normal'....
Ron_Nelson- Number of posts : 52
Registration date : 2007-09-02
Re: A few notes about health/regenation
Yeah, I don't know if we can do that, but I think the 'resting on a bed' is real nice and easy to do.
It might cause people to sleep on top of each others though in rented appartments =/ Lawl. Anyhow, I'm expecting this to be a heavily RP'ified server, so I guess it won't happen, else <Moderated >
It might cause people to sleep on top of each others though in rented appartments =/ Lawl. Anyhow, I'm expecting this to be a heavily RP'ified server, so I guess it won't happen, else <Moderated >
Re: A few notes about health/regenation
I think it's too complicated.
the only thing I really think should be implemented is less hp decay over time. Actually, i think decaying HP should be removed completly.
the only thing I really think should be implemented is less hp decay over time. Actually, i think decaying HP should be removed completly.
McLovin- Number of posts : 77
Location : Canada
Registration date : 2007-08-16
Re: A few notes about health/regenation
You will have HP decay till you have 30 HP maybe? After that it won't decay automatically, but you'll be week and a few punches can send you to the hospital?
Re: A few notes about health/regenation
That makes sense.
Just anything not to stop RP because of HP decay
Might want to allow players to buy "pîlls" or something like that to replenish HP
Just anything not to stop RP because of HP decay
Might want to allow players to buy "pîlls" or something like that to replenish HP
McLovin- Number of posts : 77
Location : Canada
Registration date : 2007-08-16
Re: A few notes about health/regenation
HP Degradation until 30hp -> Okay. Good idea.
I also like my pharmacy idea.. It's a bit complicated, but quite nice, I think. o_O
And please, make it so food doesn't heal you? Please? This $1 sprunk soda can to heal half your HP is ridiculous.
I also like my pharmacy idea.. It's a bit complicated, but quite nice, I think. o_O
And please, make it so food doesn't heal you? Please? This $1 sprunk soda can to heal half your HP is ridiculous.
Re: A few notes about health/regenation
Karl_Salameh wrote:And please, make it so food doesn't heal you? Please? This $1 sprunk soda can to heal half your HP is ridiculous.
Agreed. It really is very ridiculous.
And something WILL be done about it k?
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|