Commands for cops
4 posters
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Commands for cops
I think it would be good to have a /cpullincar(the C stands for Cop) command for cops,since lots of noobs refuse to go in police car when they are cuffed or something...The cops only would use it if the suspect refuse to go in police car,it would be like the brute force for police ;P
Charly- Level 3 Admin
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Age : 32
Location : Mexico,Baja California
Job/hobbies : Student/gaming, jokes
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Registration date : 2007-08-16
Re: Commands for cops
That's a great idea.
Being able to cuff them outside the car would be good aswell.
/cuff1 ID = Cuff the player. Player can't move.
/cuff2 ID = Cuff the player. Player can only walk.
/cuff1 would be used when dragging a suspect into the car.
/cuff 2 would be used when escorting him into the station.
Being able to cuff them outside the car would be good aswell.
/cuff1 ID = Cuff the player. Player can't move.
/cuff2 ID = Cuff the player. Player can only walk.
/cuff1 would be used when dragging a suspect into the car.
/cuff 2 would be used when escorting him into the station.
Goomba- Lead Admin
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Age : 105
Location : Australia
Registration date : 2007-08-16
Re: Commands for cops
Goomba wrote:That's a great idea.
Being able to cuff them outside the car would be good aswell.
/cuff1 ID = Cuff the player. Player can't move.
/cuff2 ID = Cuff the player. Player can only walk.
/cuff1 would be used when dragging a suspect into the car.
/cuff 2 would be used when escorting him into the station.
Good idea. Dont know if it could be implended but if a person is cuffed he only can walk wenn he is outside the car. He cant run, jump, climb...
I really dont know it that could be implended but it will improve the whole roleplay part if someone gets arrested. And now we dont even have to kick them for driving while cuffed, climbing while cuffed etc etc.
And also wenn the officers and suspect arrived at the pd the officers need to uncuff the suspect to exit the car. Every noob think they are uncuffed and they run away. So there should be a command you can exit them from the car while not being on the driver seat, like /exitcar (id) . Something like that?
These are only ideas. No idea if it could be scripted so dont think I am a lunatic or something
Xyth- Level 3 Admin
- Number of posts : 116
Registration date : 2007-08-19
Re: Commands for cops
To stop wankers just running while they are tied I used to do /eject ID while they are still tied.
I then have my way with them/kill them and untie.
I then have my way with them/kill them and untie.
Goomba- Lead Admin
- Number of posts : 27
Age : 105
Location : Australia
Registration date : 2007-08-16
Re: Commands for cops
Goomba wrote:To stop wankers just running while they are tied I used to do /eject ID while they are still tied.
I then have my way with them/kill them and untie.
Never did that before, but still you need to sit on the driver seat to use that command. Its more wenn you stand still at the suspects door and type /exitcar (id) and there will appear a message: Charles_Ramble opened the door and pulled out (Name of suspect).
Instead the suspect will see. You have been throw out the car by Charles_Ramble
Xyth- Level 3 Admin
- Number of posts : 116
Registration date : 2007-08-19
Re: Commands for cops
/cuff1 is only when you're in a vehicle right?
Well, ideas are all great. /exitcar <id> is possible to script.
That is, for use when the person doing /exitcar is standing out of the car, at the door.
And I don't think /cpullincar is really needed. Maybe some people do resist sitting in the cop car.. If it's non-rp, you know what to do ;p
We don't want to force people to RP the way cops want to. People will RP whatever they want to, in their own style. /cpullincar will be something that let's cops have it their own way all the time.
What do you people feel?
Well, ideas are all great. /exitcar <id> is possible to script.
That is, for use when the person doing /exitcar is standing out of the car, at the door.
And I don't think /cpullincar is really needed. Maybe some people do resist sitting in the cop car.. If it's non-rp, you know what to do ;p
We don't want to force people to RP the way cops want to. People will RP whatever they want to, in their own style. /cpullincar will be something that let's cops have it their own way all the time.
What do you people feel?
Re: Commands for cops
The Unknown wrote:/cuff1 is only when you're in a vehicle right?
Well, ideas are all great. /exitcar is possible to script.
That is, for use when the person doing /exitcar is standing out of the car, at the door.
And I don't think /cpullincar is really needed. Maybe some people do resist sitting in the cop car.. If it's non-rp, you know what to do ;p
We don't want to force people to RP the way cops want to. People will RP whatever they want to, in their own style. /cpullincar will be something that let's cops have it their own way all the time.
What do you people feel?
Agreed about the last part, it kind of metagaming because they cant resist or something. Suspects can do 2 things. They can resist and maybe they will run away while cuffed but the chance is big they will get catched and go to jail for a longer time. Or they just cooperate and everything goes smooth.
Xyth- Level 3 Admin
- Number of posts : 116
Registration date : 2007-08-19
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